Yamada Hoshi Devlog #5


How do you do, everyone? Mangoku418 here!

And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. This month has been a little slow due to planning, waiting on art assets, and slight burnout.

"I can speak now!"

The good news is, the first set of VAs (the main characters) have delivered all their lines for the promotional demo. I just implemented their clips into the game and they all sound spectacular!!! They really bring the characters to life! I'm excited to share the final result with you soon! I'll be posting some snippets on Twitter within the next few weeks.


Casting Call Round Two!!!

In other news, today marks the start of the 2nd casting call, featuring Ayame's family members Ginta, Akio, and Nao. Auditions are open until next Friday at 23:59 EST. Details on how to audition are here:

https://twitter.com/kawasaki_vn/status/1388131229619441667


How I'm feeling now--

Sad I couldn't get as much as I'd like done this month. Unfortunately, my UI artist recently had to respectfully step down due to time constraints, so the UI department is a little bit of a pickle at the moment.  I was hoping to have something more concrete by now, but I'm afraid to push things back again since I'm back to square one. I hope to have a promotional demo ready by mid-June, but I don't want to burn myself out if it's too much to handle in such a short period of time.

What's Next?

  • Work on UI Design.
  • Listen to auditions for Ayame's family.
  • Clean up any mess in the game build (Typos, Logic Errors, etc.)

And that's it! You can get other updates throughout the month by following me on Twitter and joining my Discord server. This is Mangoku418. Have yourselves an Omega Awesome Day, and take care. Cheers! ^^

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